Customer Ownership Drives Fantasy Sports
Trevor John, co-founder of Underdog Fantasy, on the business model of fantasy sports
This is a market where product mechanics are easy to copy, so the real moat shifts from game design to customer ownership. In practice, FanDuel, DraftKings, Underdog, and PrizePicks are all giving fans a similar loop, pick players or draft teams, pay an entry fee, sweat live games, and win cash. Once that loop is standardized, the edge comes from who gets installed first, who becomes a habit, and who can move that user into a sportsbook or other higher value product later.
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Underdog still found room to grow by packaging the same core bet differently. Best Ball removes weekly lineup work, users draft once, the app auto sets the best lineup, and Underdog keeps roughly 10 to 15% of entry fees. That is differentiation in convenience, not in the underlying economic engine.
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Because features travel fast, fantasy apps increasingly compete like consumer brands. The evidence is in how challengers lean on influencer distribution, social features, partnerships, and lower acquisition channels, while incumbents rely on giant installed bases and marketing budgets to stay top of mind.
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The prize for winning fantasy is not just fantasy revenue. The bigger payoff is using fantasy as the cheap first touch, then converting that customer into sportsbook betting with one app and one wallet. That playbook is exactly what made fantasy users so valuable after PASPA fell and why Fanatics is also pushing cross sell from commerce into betting.
The category is heading toward bundled sports fan apps, not standalone game formats. The winners will be the companies that turn a simple fantasy habit into a broader relationship across betting, media, rewards, and commerce, because once the core contest looks interchangeable, distribution and cross sell become the business.