Animoca's Open Metaverse Strategy

Diving deeper into

Animoca Brands

Company Report
Animoca Brands is building open metaverse
Analyzed 4 sources

Animoca Brands is trying to win the metaverse by making itself less important than the network around it. Instead of owning one closed world and taxing everything inside it, it owns game studios, invests in wallets and marketplaces, and brings brand IP into worlds like The Sandbox so users can own items, trade them elsewhere, and carry value across a wider crypto gaming economy.

  • The clearest difference versus Meta or Epic is where control sits. Epic is turning Fortnite into a creator platform inside its own stack of game engine, app store, and game world. Animoca is building around public blockchains, NFTs, tokens, and outside marketplaces, so asset ownership and trading do not depend on one company staying gatekeeper.
  • In practice, this strategy looks like a portfolio, not a single app. Animoca bought Pixowl and turned The Sandbox into a blockchain world with land, creator items, and SAND. It also invested across gaming, wallets, infrastructure, and NFT markets, so every new game, marketplace, or wallet can add liquidity and users to the same broader ecosystem.
  • That matters because virtual worlds are driven by attention and social gravity. Fortnite, Roblox, and Rec Room show that people spend hours a day in a small number of worlds, and creators follow the biggest audiences. Animoca is betting that open asset ownership can be the hook that pulls users and creators toward crypto native worlds before closed platforms lock them in.

The next phase is a race between distribution and openness. Closed metaverse players can onboard users faster because they already control the app, identity, and payment rails. Animoca can win if open standards make creators and brands more money, because that turns portability from an ideology into a practical reason to build on its side of the market.