Fanatics controls licensing and suppliers
Scott Sillcox, sports licensing consultant, on the economics of Fanatics' contracts
This structure gives Fanatics leverage at the exact chokepoint where sports merchandise value gets assigned. FLM helps leagues decide which companies get licensed, while Fanatics also owns brands like WinCraft, Mitchell & Ness, Topps, and the former Majestic business that compete for those same rights. That means Fanatics can influence who gets access to product categories, shelf space, and league marks, then capture the economics again as manufacturer, retailer, and operator of the team store.
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In practice, the power sits in small category decisions. If a league needs more coffee mugs, jerseys, hats, or trading cards, the licensing manager helps choose the approved vendors. Fanatics then also controls major in house suppliers in several of those categories, so the company is positioned on both sides of the approval process.
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This is part of a broader vertical stack. Fanatics runs ecommerce for more than 900 teams, leagues, and colleges, takes a share of store sales, owns brands that make licensed goods, and reaches roughly 35% of licensed sports merchandise sales in the U.S. FLM extends that stack upstream into the rights allocation layer itself.
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The comparable precedent is the NFLs post 2010 shift away from single source licensing after American Needle. The lesson leagues took was that spreading rights across multiple vendors can improve competition and output. As Fanatics has grown more integrated, the pressure points are reappearing in a new form, now inside one company rather than one exclusive supplier contract.
The next phase is likely more separation between advising on licenses and owning the companies that receive them. Leagues still benefit from Fanatics scale, but the industry is moving toward more shared distribution and more vendor diversity. That keeps Fanatics central, but less able to control the full chain from license award to product sale.