Ad Network Origins of Competitors

Diving deeper into

Voodoo

Company Report
Two of Voodoo's largest competitors, IronSource (owner of SuperSonic Games) and AppLovin (owner of Lion Studios), started as ad networks
Analyzed 8 sources

This reveals that the real battleground is no longer just making hit games, it is owning the machine that buys users, places ads, and learns from player behavior. AppLovin and ironSource began by selling growth tools to other app developers, then moved into publishing so they could feed their own systems with first party gameplay and monetization data. Voodoo came from the opposite direction, with massive game volume first, which makes an ad network expansion a natural next step.

  • AppLovin built its stack by buying core adtech pieces. It bought Adjust in 2021 for mobile attribution, MoPub in January 2022 for publisher monetization, and Wurl in April 2022 for connected TV inventory. That turned it from a user acquisition tool into a broader ad operating system.
  • ironSource followed a similar path. Its platform was already used by a large share of top mobile games, then Supersonic gave developers publishing support as well as monetization. By the end of 2021, 45 games published through Supersonic had reached 1.7B installs, showing why ad networks wanted owned or tightly aligned game supply.
  • The money mix shows why these companies became such direct competitors to Voodoo. AppLovin reported $1.34B of software platform revenue in 2021, while ironSource reported $553M in 2021 revenue. Those dollars came from helping apps acquire users and monetize traffic, which are the same economics Voodoo can internalize across its own portfolio.

The market is heading toward tighter vertical integration, where the winning mobile companies own both audience and ad pipes. Voodoo already has the raw material in downloads and daily gameplay. The next phase is turning that scale into infrastructure, so each new game improves not only publishing revenue, but the efficiency of Voodoo’s entire growth and monetization stack.