Revenue
$9.60B
2025
Valuation
$31.00B
2024
Funding
$4.80B
2024
Growth Rate (y/y)
16%
2024
Revenue
Sacra estimates Fanatics generated about $13B in 2025 revenue, accelerating sharply from $8.1B in 2024 (up 16%), driven by Collectibles reaching $5B and Gaming reaching $1.6B. Rubin guided for close to $12B in revenue in 2026 as of June 2025, a figure that now appears conservative given the $13B 2025 actuals he cited in January 2026; longer-term, he has described Fanatics as a potential $30B–$50B revenue company over the next 5–10 years.
Segment mix has shifted substantially: Collectibles grew to approximately $5B (roughly 38% of revenue), Gaming reached $1.6B (roughly 12%), and Commerce fell to approximately $7B (roughly 54%)—with about 75% of all sales now direct-to-consumer. NFL and MLB businesses each generate approximately $3B in revenue, while soccer generates only about $1.3B despite global popularity. International remains 10–15% of the total business.
The company processes over 40 million e-commerce transactions annually and 25 million transactions through Lids stores. Both the commerce and collectibles businesses are profitable, with trading cards being the highest-margin segment.
Valuation & Funding
Fanatics was last valued at $31 billion in December 2022 following a $700 million funding round. In 2024, an employee share sale program and the company's latest investment round valued the company at $25 billion, representing a 19% discount from its peak valuation. As of November 2025, Fidelity's Blue Chip Growth Fund monthly holdings implied a valuation of approximately $33.5 billion, above the prior $31 billion peak. With 2024 revenue of $8.1 billion, that implied mark represents approximately 4.1x LTM revenue. CEO Michael Rubin reiterated in June 2025 that Fanatics is in "absolutely no rush" to go public.
Key investors include SoftBank Group Corp., Silver Lake, and Fidelity Management & Research Co. Leagues, players associations, players, and team owners collectively own approximately 10% of Fanatics as part of the company's strategy of aligning incentives through equity partnerships.
Product
Fanatics began as a roll-up of sports apparel retailers and manufacturers, and today generates ~80% of revenue through two core businesses: 1) being the exclusive maker and distributor of white-labeled jerseys for Nike and major sports leagues, and 2) operating ecommerce sites for over 900 teams, leagues and colleges, securing this position through equity partnerships with leagues (typically 1-2% ownership) and revenue sharing where partners receive 6-8% of all retail sales rather than just profits.
In 1995, Fanatics CEO Michael Rubin launched GSI Commerce, an ecommerce-storefront-as-a-service serving big brands (Ralph Lauren, Dick's Sporting Goods) and major sports leagues (NFL, MLB, NBA). In 2011, Rubin sold GSI to eBay for $2.4B, bought back the sports division, and began aggressively acquiring team licensees, apparel manufacturers, and both brick-and-mortar and ecommerce retailers, including the Florida-based Fanatics, which would give the roll-up its name.
Fanatics found product-market fit as a vertically integrated sports merchandise platform for passionate sports fans seeking official team gear with real-time availability. By controlling manufacturing and distribution, Fanatics could rapidly produce merchandise responding to current events, like championship wins or player trades. The platform operates as a one-stop shop for sports merchandise, allowing fans to purchase officially licensed products across multiple leagues through league-specific sites (NFLShop.com, MLBShop.com) or Fanatics' own marketplace. The company's "v-commerce" model enables just-in-time manufacturing of hot items, ensuring product availability during peak demand periods. The model's success stems from its ability to capture "hot market" opportunities that traditional retailers can't service, while creating alignment with leagues by sharing revenue regardless of where products are sold.
Fanatics has also extended its commerce model from digital into high-visibility live environments, serving as the NFL's official on-site retail partner for marquee global events including the NFL Draft, Super Bowl, NFL Kickoff, NFL International Games, NFL Flag Championships, NFL Scouting Combine, and Pro Bowl Games—debuting at the 2026 NFL Draft in Pittsburgh with 10+ retail outlets. On the international commerce side, the company acquired Italian sports-merchandise company EPI and The Pitch Football Store; EPI, rebranded as Fanatics Italy, operates stores for clubs including AC Milan, Inter Milan, Juventus, and Lazio, establishing a direct retail footprint in one of Europe's largest football markets.
Over time, Fanatics has expanded beyond merchandise into complementary verticals that leverage its fan relationships and data. The company now operates Fanatics Collectibles (trading cards), Fanatics Betting (sports gambling), Fanatics Casino—a standalone iGaming app and desktop product operating in Michigan, New Jersey, Pennsylvania, and West Virginia—and Fanatics Markets, a prediction market platform where users can trade event contracts on sports, finance, and culture across 24 states, built through a partnership with Crypto.com | Derivatives North America and the acquisition of Paragon Global Markets, a CFTC-registered introducing broker. Fanatics Markets has secured U.S. pass-through rights to official FIFA World Cup 2026 prediction-market contracts through a deal with ADI Predictstreet, which holds FIFA's global prediction-market rights, launching a co-branded hub available in 23 states and four territories including California, Texas, and Florida—making Fanatics the only provider of official World Cup event contracts in the U.S. Fanatics Live, a live shopping platform, has expanded internationally through the acquisition of Voggt, a European live-commerce platform with over 500,000 members, establishing a presence in France and Germany with a UK launch planned.
Fanatics Collectibles holds exclusive trading card rights with major leagues including the NFL, NBA, MLB, and WWE, as well as Disney and the Premier League—encompassing trading cards, trading card games, and stickers. A 20-year licensing deal with the NFL and NFLPA makes Topps the official exclusive football card licensee, with the first set (2025 Topps Chrome Football) launching in April 2026—marking Topps' first licensed football cards since 2016. The business also operates a flagship collectibles store on Regent Street in London.
To deepen engagement with its audience of 100 million+ sports fans worldwide, Fanatics has built out an advertising business led by former Netflix, Snap, and Amazon executive Jeremi Gorman. Through the Fanatics Advertising Network (FAN) and Sports Video Network (SVN), brands can reach fans across Fanatics' digital properties, events, and partner media channels. The company has unified its loyalty offerings under Fanatics ONE, a cross-company program offering 5% FanCash back on Fanatics App purchases and up to 10% FanCash on Fanatics Sportsbook bets, redeemable for apparel, collectibles, live card breaks, game tickets, exclusive experiences, and athlete meet-and-greets—launched with a base of roughly 10 million converted FanCash users. Fanatics has also announced a branded credit card integrated across betting, merchandise, and ticketing, extending the loyalty and cross-sell infrastructure into consumer financial services.
Fanatics has also moved into sports entertainment content through Fanatics Studios, a joint venture with OBB Media focused on creating, financing, producing, and distributing sports programming. The studio's slate includes the official Olympic film for LA28, a Tom Brady docuseries, and the 2026 ESPY Awards with ESPN, alongside broader partnerships with WWE, MLB, and Fox Sports.
Business Model
Fanatics is a vertically integrated sports commerce platform that generates revenue through direct-to-consumer merchandise sales, wholesale licensing/manufacturing, and operation of team/league online stores. The company has evolved from a pure e-commerce business into a global digital sports platform with four core business units: Fanatics Commerce, Fanatics Collectibles, Fanatics Betting & Gaming, and Fanatics Advertising.
Fanatics Commerce, representing approximately 54% of revenue, operates e-commerce sites for over 900 teams, leagues, and colleges while also manufacturing and distributing officially licensed sports merchandise. This unit includes both online sales and physical retail through Lids stores, where Fanatics owns roughly 60%.
The company secures its market position through exclusive long-term licensing deals (typically 15-20 years) with major sports leagues like the NFL, NBA, MLB, and NHL. These partnerships often include equity arrangements where leagues own small stakes in Fanatics (typically 1-2%) and receive revenue sharing of 6-8% on retail sales.
Fanatics Collectibles, built around the Topps acquisition, focuses on trading cards with exclusive rights deals with major sports properties. Now representing approximately 35% of revenue, it spans both digital and physical retail and holds exclusive licenses across the NFL, NBA, MLB, NHL, WWE, Disney, Premier League, and FIFA (beginning in full in 2031). With EBITDA margins exceeding 20%, this is Fanatics' highest-margin segment.
Fanatics Betting & Gaming, representing approximately 12% of revenue, leverages the company's database of over 100 million sports fans to compete in the sports betting market. The division encompasses a core sportsbook operating in 24 states, Fanatics Casino—a standalone iGaming app and desktop product in Michigan, New Jersey, Pennsylvania, and West Virginia—and Fanatics Markets, a prediction market platform across 24 states. CEO Michael Rubin has stated that sports betting could account for 40% of Fanatics' profits within five years.
Fanatics Advertising rounds out the platform by monetizing the company's audience reach through the Fanatics Advertising Network (FAN) and Sports Video Network (SVN), enabling brands to connect with 100 million+ sports fans across digital properties and partner media channels.
A planned branded credit card, announced in January 2026 for a spring 2026 launch, adds a financial services monetization layer integrated across betting, merchandise, and ticketing—extending the cross-sell loop and loyalty flywheel into consumer credit.
The company's vertical integration strategy allows it to maintain 40%+ gross margins compared to traditional retail's 15-20%. By controlling manufacturing, distribution, and retail channels, Fanatics can quickly respond to market events like championship wins with immediate merchandise availability.
Competition
Fanatics operates in a market that includes traditional sports merchandise retailers, trading card companies, and sports betting platforms, with its unique position as a vertically integrated sports commerce platform spanning multiple segments.
Traditional sports merchandise and retail competitors
Dick's Sporting Goods represents Fanatics' largest traditional retail competitor with $12 billion in annual revenue, though their business model differs significantly. While Dick's relies on brick-and-mortar stores and a conventional retail approach, Fanatics leverages exclusive long-term licensing deals with major sports leagues and a vertically integrated model that maintains 40%+ gross margins compared to traditional retail's 15-20%.
Amazon poses a potential threat in online commerce, though their access to licensed sports merchandise remains limited due to Fanatics' exclusive deals. The NFL only began allowing licensees to sell on Amazon in 2021, while MLB still prohibits its licensees from selling there due to pressure from Fanatics.
Smaller competitors like Academy Sports maintain significant brick-and-mortar presences but lack Fanatics' scale and exclusive relationships with leagues.
Trading card and collectibles market
The trading card industry represents a $25 billion market where Fanatics has rapidly gained ground through its acquisition of Topps for $500 million in 2022. Fanatics has since secured exclusive rights across all four major North American leagues plus FIFA, systematically locking out rivals.
Traditional competitors included Panini and Upper Deck, with Fanatics disrupting the space by securing exclusive rights deals. Fanatics Collectibles has shown remarkable growth, with EBITDA margins exceeding 20%—significantly outperforming comparable collectibles companies like Funko (4.5% EBITDA margin).
Sports betting platforms
In the sports betting arena, Fanatics competes against established players like FanDuel, DraftKings, and BetMGM, which collectively control about 85% of the U.S. market. Fanatics Betting & Gaming has grown its sportsbook to 24 states, with the division generating $1.6 billion in revenue in 2025—a material step up from early-stage scale and a sign that Fanatics' fan-database-driven customer acquisition strategy is gaining traction against entrenched incumbents.
DraftKings represents a key competitor with $4.6 billion in revenue over the past 12 months. The U.S. sports betting market is projected to reach $40 billion by 2033, and Fanatics' integrated approach—cross-promoting betting with merchandise, collectibles, and the Fanatics ONE loyalty program—creates a fan platform that pure-play sportsbooks cannot replicate.
TAM Expansion
Fanatics has tailwinds from the digitization of sports commerce and fan engagement, plus growing global sports fandom, and has the opportunity to expand into adjacent markets like sports betting, live experiences, and international merchandising. The company's unique "v-commerce" model and database of over 100M sports fans provide strong foundations for expansion beyond its current revenue base.
Vertical integration in commerce
Fanatics has built a powerful vertically integrated model in sports merchandise, controlling approximately 35% of licensed sports merchandise sales in the US. Their exclusive long-term licensing deals (15-20 years) with major leagues create high barriers to entry, and the structural margin advantage of controlling manufacturing, distribution, and retail channels gives Fanatics significant cash flow to fund expansion.
Their core commerce business provides the stable profit engine to fund ambitious expansion into adjacent verticals. Fanatics has also extended the commerce model from digital into high-visibility live environments, serving as the NFL's official on-site retail partner for marquee global events—covering the Super Bowl, NFL Draft, NFL Kickoff, International Games, and Pro Bowl. FIFA's selection of Fanatics as the exclusive on-site retail licensee for FIFA World Cup 2026—covering 104 matches across 39 days in 16 cities across Canada, Mexico, and the U.S.—is Fanatics' largest single on-site retail operation to date and a direct test of its event-commerce and logistics capabilities at global scale.
Trading cards and collectibles
Fanatics Collectibles has become the dominant growth driver in the company's portfolio. The trading card market represents a large opportunity that Fanatics has disrupted through strategic acquisitions and exclusive rights deals. The Topps acquisition established the foundation, and Fanatics has since secured exclusive rights spanning the NFL, NBA, MLB, NHL, WWE, Disney, and Premier League. A 20-year NFL/NFLPA deal making Topps the exclusive football card licensee—for the first time since 2016—completes Fanatics' coverage of all four major North American leagues. A long-term exclusive collectibles agreement with FIFA, beginning in full in 2031, covers trading cards, stickers, and trading card games globally, with Fanatics committing to distribute more than $150M in free collectibles over the partnership—adding the world's most-watched sporting property to its license portfolio.
International expansion
Fanatics is systematically building a European foothold across merchandise, collectibles, and live commerce. The acquisition of EPI, rebranded as Fanatics Italy, gives the company direct-operated stores for clubs including AC Milan, Inter Milan, Juventus, and Lazio. Fanatics Live's acquisition of Voggt added a live-commerce platform with over 500,000 members across France and Germany, with a UK launch planned. The Regent Street flagship in London anchors the collectibles business in Europe's largest sports card market. International currently represents only 10–15% of Fanatics' business, leaving significant runway.
Sports betting and gaming
Fanatics Betting & Gaming represents the company's most ambitious expansion, targeting the US sports betting market projected to reach $40 billion by 2033. The sportsbook operates across 24 states, with Fanatics Markets—a prediction market platform—extending the gaming footprint into 24 additional states including large non-legalized-betting markets like California, Texas, and Florida. Fanatics Markets has secured U.S. pass-through rights to official FIFA World Cup 2026 prediction-market contracts through a deal with ADI Predictstreet (FIFA's global prediction-market rights holder), launching a co-branded hub in 23 states and four territories—the only official World Cup event contracts available in the U.S. This positions the prediction-market product around the largest FIFA World Cup in history (48 teams, 104 matches) and demonstrates the value of Fanatics' multi-vertical FIFA relationship in driving gaming engagement.
Fanatics' integrated approach allows it to cross-promote betting with merchandise and collectibles through the Fanatics ONE loyalty program, creating a unified platform for sports fans that competitors like DraftKings and FanDuel cannot match. This positions Fanatics to potentially become the "Disney of sports"—monetizing fan engagement across multiple channels and touchpoints.
Risks
Overreliance on exclusive licensing: Fanatics' core business model depends heavily on long-term exclusive licensing agreements with major sports leagues. The NFL's decision to allow licensees to sell on Amazon signals that leagues may gradually diversify their distribution channels, potentially eroding Fanatics' market position.
Aggressive diversification diluting focus: Fanatics is rapidly expanding beyond its profitable commerce business into trading cards, sports betting, iGaming, prediction markets, advertising, entertainment content, and consumer financial services via a branded credit card—all requiring substantial capital investment and management attention, potentially at the expense of its core business. Betting operations remain unprofitable and face entrenched competitors holding the majority of market share.
Anticompetitive litigation and regulatory risk: Fanatics faces ongoing antitrust exposure in the Panini trading-card dispute, where a judge ordered it to turn over six key league and players-association contracts, though a federal court separately dismissed Sherman Act claims brought by individual plaintiffs. The planned branded credit card adds consumer-credit and gambling-adjacent regulatory scrutiny as an additional layer of compliance risk.
News
DISCLAIMERS
This report is for information purposes only and is not to be used or considered as an offer or the solicitation of an offer to sell or to buy or subscribe for securities or other financial instruments. Nothing in this report constitutes investment, legal, accounting or tax advice or a representation that any investment or strategy is suitable or appropriate to your individual circumstances or otherwise constitutes a personal trade recommendation to you.
This research report has been prepared solely by Sacra and should not be considered a product of any person or entity that makes such report available, if any.
Information and opinions presented in the sections of the report were obtained or derived from sources Sacra believes are reliable, but Sacra makes no representation as to their accuracy or completeness. Past performance should not be taken as an indication or guarantee of future performance, and no representation or warranty, express or implied, is made regarding future performance. Information, opinions and estimates contained in this report reflect a determination at its original date of publication by Sacra and are subject to change without notice.
Sacra accepts no liability for loss arising from the use of the material presented in this report, except that this exclusion of liability does not apply to the extent that liability arises under specific statutes or regulations applicable to Sacra. Sacra may have issued, and may in the future issue, other reports that are inconsistent with, and reach different conclusions from, the information presented in this report. Those reports reflect different assumptions, views and analytical methods of the analysts who prepared them and Sacra is under no obligation to ensure that such other reports are brought to the attention of any recipient of this report.
All rights reserved. All material presented in this report, unless specifically indicated otherwise is under copyright to Sacra. Sacra reserves any and all intellectual property rights in the report. All trademarks, service marks and logos used in this report are trademarks or service marks or registered trademarks or service marks of Sacra. Any modification, copying, displaying, distributing, transmitting, publishing, licensing, creating derivative works from, or selling any report is strictly prohibited. None of the material, nor its content, nor any copy of it, may be altered in any way, transmitted to, copied or distributed to any other party, without the prior express written permission of Sacra. Any unauthorized duplication, redistribution or disclosure of this report will result in prosecution.