Fortnite downturn sparks 1,000+ layoffs
Epic Games
This was the clearest proof that Epic was still a Fortnite company first, even after years of expanding into Unreal Engine, the Epic Games Store, and creator tools. As Fortnite engagement and conversion fell through 2022 and 2023, Epic’s estimated revenue dropped from about $5.2B in 2022 to $4.4B in 2023, and the company responded by cutting about 830 jobs, about 16% of staff, while also shedding Bandcamp and parts of SuperAwesome to reset its cost base.1 2 4
- The strain came from simple math. Fortnite had been carrying most of the business, with about $5B of Epic’s $5.6B revenue in 2018, so when player attention drifted and in game spending weakened, the rest of Epic was not yet large enough to absorb the shock.2
- The layoffs were not framed as a one time studio trim. Tim Sweeney said Epic had been spending well above what it earned while funding Fortnite’s expansion into a creator ecosystem, which shows the cost cuts were tied to a bigger bet on remaking Fortnite into a platform, not just maintaining a game.4 5
- The rebound matters because it shows why Epic pushed so hard to widen Fortnite beyond battle royale. After MAUs fell to roughly 35M by October 2023, Fortnite surged to 100M in November and about 120M in December, helping put Epic on track for a return to growth in 2024.6
Going forward, Epic’s job is to make Fortnite behave less like a hit game and more like a reusable consumer platform. If Lego Fortnite, Rocket Racing, Festival, and creator made islands keep pulling old players back into the same account and wallet, Epic can smooth out engagement swings and make future downturns far less dangerous.6