Community Businesses Beyond Patreon Paywalls
Sid Yadav, co-founder & CEO of Circle, on the 3 types of community businesses
This is really a claim about what gets sold, not just how it gets billed. Patreon works best when a creator already has fans and wants to put posts, videos, podcasts, or chat perks behind a paywall. Circle is built for a different unit of value, a business where members pay for ongoing interaction, events, courses, networking, and support, with the community itself becoming the product rather than a wrapper around uploaded media.
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On Patreon, the core workflow is creator posts content, fans subscribe, Patreon takes 8% to 12%, and discovery plus free followers help convert more supporters. That is a strong fit for recurring patronage, but it still starts from audience monetization rather than designing a deeper member experience from scratch.
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Circle has expanded far beyond a discussion forum into websites, courses, events, payments, email, AI agents, and branded apps. That lets a coach, bootcamp, trade network, or support group sell a bundle of outcomes, live help, peer access, and structured programming instead of just access to a content feed.
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The broader creator market has been moving toward higher value and more varied SKUs. Fast growers like Stan and Whop took off by helping creators sell a wider range of products, while Circle has pushed into professional networks, learning programs, and enterprise communities. The common pattern is that simple fan subscriptions are no longer the whole market.
Going forward, the winning platforms in creator and community software will look less like membership checkouts and more like operating systems for internet businesses. The more revenue shifts toward coaching, cohorts, events, and niche professional communities, the more advantage moves to products that manage the full customer journey, not just the paywall.