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Headquarters
Marina del Rey, CA
CEO
Grant LaFontaine
Website
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Home  >  Companies  >  Whatnot
Whatnot
Whatnot is a live auction platform offering collectibles and unique items, providing users with engaging experiences through its app.

Revenue

$358.80M

2024

Valuation

$4.97B

2024

Growth Rate (y/y)

102%

2024

Funding

$481.79M

2022

Revenue

None

Sacra estimates Whatnot hit $359M in revenue in 2024, growing 102% YoY, with the livestream shopping platform achieving $3B in GMV. The company's core revenue comes from its marketplace take rate, charging sellers an 8% commission in the US (6.67% in UK/EU) plus a 2.9% + $0.30 payment processing fee per transaction.

Whatnot's rapid growth is driven by exceptional user engagement metrics, with the average shopper purchasing 12 items weekly and sneaker enthusiasts spending $500 monthly. The platform maintains a 62% month-over-month customer retention rate and has cultivated a loyal seller base, with 62% of sellers exclusive to the platform.

The company has successfully expanded beyond its initial collectibles focus, with fashion emerging as its fastest-growing category. Over 500 sellers have achieved $1M+ in annualized sales, demonstrating the platform's ability to support high-volume merchants.

Recent revenue diversification efforts include the launch of advertising products in 2023, starting with boosted livestreams, which has pushed the overall take rate from 12% toward 12.5%. Despite growing competition from TikTok Shop's aggressive 6% commission rates, Whatnot's combination of entertainment and commerce continues to drive strong marketplace dynamics and revenue growth.

Valuation

Whatnot was valued at $4.97 billion in its latest Series E funding round in 2024. The company has raised $265 million in this round, bringing its total funding to approximately $746 million since founding.

Based on Whatnot's 2024 revenue of $359 million, the company trades at a 14x revenue multiple. The platform is backed by prominent investors including Greycroft, DST Global, and Andreessen Horowitz.

The company has demonstrated strong growth, with revenue increasing 102% year-over-year in 2024 while achieving $3 billion in gross merchandise value (GMV).

Product

None

Whatnot was founded in 2020 by Grant LaFontaine and Logan Head, initially launching as a marketplace focused on Funko Pop collectibles trading.

Whatnot found product-market fit as a livestream shopping platform for collectible enthusiasts, particularly those interested in trading cards, toys, and rare items. The platform merged the engagement of live video with the thrill of collecting, allowing sellers to showcase their items in real-time while building personal connections with buyers.

The core product enables sellers to host live video auctions where they can display, discuss, and sell items to an engaged audience. Sellers can conduct "breaks" where multiple buyers split the contents of unopened card packs, run mystery box openings, or showcase individual items for auction or immediate purchase. Buyers participate through live chat, place bids, and make instant purchases during streams.

Beyond live auctions, Whatnot offers traditional marketplace listings for collectibles across numerous categories including sports cards, Pokemon cards, toys, comics, and fashion items like sneakers. The platform has expanded to serve various collector communities, with features like live chat during streams fostering social connections between buyers and sellers. Each seller essentially operates their own micro-channel, building a following of collectors who share their specific interests.

Business Model

Whatnot is a livestream shopping marketplace that connects collectors and enthusiasts with sellers through interactive video commerce, primarily focused on collectibles, fashion, and luxury items. The platform generates revenue through a transaction-based model, charging sellers an 8% commission on most sales plus a 2.9% + $0.30 payment processing fee per transaction.

The platform offers category-specific commission structures to drive adoption in strategic verticals, with reduced rates for coins (4%) and electronics (5%). For high-value items, Whatnot waives commissions on portions of sales exceeding $1,500 to attract luxury sellers.

Whatnot's competitive advantage stems from its entertainment-driven commerce model, which generates 10x more transactions than traditional peer-to-peer marketplaces. The platform's livestream format creates strong buyer-seller relationships, with 62% of sellers remaining exclusive to Whatnot despite competition from TikTok Shop and others.

The company employs a product-led growth strategy by expanding into adjacent categories like fashion and luxury goods while maintaining its core collectibles focus. Recent initiatives like the Rewards Club program drive buyer retention and increase seller engagement, with beta tests showing 12% higher spending per buyer and 20% more repeat purchases.

Whatnot has also begun diversifying revenue through advertising products, including boosted livestreams and show promotions, while maintaining marketplace dynamics through careful monetization calibration.

Competition

Whatnot operates in a market that includes traditional resale marketplaces, livestream commerce platforms, and vertical-specific marketplaces for collectibles and fashion.

Traditional resale marketplaces

eBay dominates with $75B in annual GMV and recently removed seller fees for private sellers in some markets. Depop ($550M GMV) and Vinted ($10B+ GMV) focus on fashion resale with no seller commissions, instead generating revenue primarily through buyer fees and services. Back Market (€2.16B GMV) specializes in electronics resale with a 14.8% take rate.

Livestream commerce platforms

TikTok Shop leads the space with a $17.5B GMV goal for 2024 and aggressive 6% commission rates in the US. CommentSold ($4.4B lifetime GMV) focuses on enabling small businesses and boutiques to run livestream sales. Both platforms leverage existing social media audiences rather than building dedicated communities around specific categories.

Category-specific marketplaces

StockX and GOAT dominate sneaker resale with authentication services and standardized pricing. Both platforms have expanded into luxury accessories and collectibles. Pokemon card marketplace TCGPlayer offers detailed card condition guidelines and authentication services. These specialists typically maintain higher take rates (12-15%) justified by category expertise and trust services.

The competitive dynamics are shifting as TikTok Shop's aggressive pricing and massive user base challenges specialist platforms. Meanwhile, traditional marketplaces are reducing fees to compete with no-commission models. Authentication services have become a key differentiator in high-value categories, with most platforms either building in-house capabilities or partnering with third-party authenticators.

TAM Expansion

Whatnot has tailwinds from the explosive growth of livestream commerce and collectibles markets, with opportunities to expand into new verticals and geographies while building a broader commerce infrastructure.

Livestream commerce expansion

The global livestream shopping market is projected to reach $600B by 2027. While currently focused on collectibles and fashion, Whatnot can expand into high-margin categories like electronics, home goods, and beauty products. The platform's proven ability to drive 10x more transactions than traditional marketplaces positions it well to capture market share from both ecommerce giants and specialty retailers.

Geographic expansion opportunities

Whatnot's UK operations have shown 155% GMV growth, significantly outpacing its overall growth rate. The Middle East presents a particularly compelling opportunity, with regional sneaker sales showing 35% higher AOV than global averages. Expansion into East Asian markets could tap into the region's established livestream commerce behavior.

Commerce infrastructure development

With $3B in GMV and over 500 million-dollar sellers, Whatnot can evolve beyond a marketplace into a broader commerce infrastructure player. The company could develop authentication services for high-value items, financial products for sellers, and inventory management tools. These services would increase platform stickiness and boost take rates beyond the current 12.5%.

Brand partnerships and retail integration

Recent partnerships with luxury brands and wholesale suppliers indicate potential to bridge the gap between traditional retail and livestream commerce. By becoming a key distribution channel for both new and secondhand goods, Whatnot could capture a significant portion of the $200B+ social commerce market while maintaining its high-engagement, entertainment-first approach.

Risks

Category expansion dilution: Whatnot's aggressive push into fashion and luxury risks diluting its core collectibles differentiation. While fashion represents a larger TAM, the platform lacks the authentication infrastructure of competitors like StockX and faces intense competition from TikTok Shop's lower fees. The company's trust and safety approach, which worked well for collectibles, may prove insufficient for high-value luxury items where counterfeiting is rampant.

Seller economics pressure: With an average seller earning just $25K annually and thousands of new sellers joining monthly, category saturation is becoming a serious issue. The introduction of advertising products to boost visibility, while good for revenue, increases the effective take rate on sellers who are already being courted by TikTok Shop's 6% commission rates. This could trigger seller migration, especially among top performers generating $1M+ in annual sales.

Geographic expansion challenges: Whatnot's international growth strategy faces headwinds from lower AOVs in European markets ($101 in UK vs $147 in US) and different consumer behaviors around livestream shopping. The platform's entertainment-driven model may not translate as effectively to markets with different shopping cultures and engagement patterns.

Funding Rounds

Share Name Issue Price Issued At
Series D $162.3009 Jul 2022
Share Name Issue Price Issued At
Series C $69.5791 Sep 2021
Share Name Issue Price Issued At
Series B-1 $24.8742 May 2021
Series B-2 $24.8742 May 2021
Share Name Issue Price Issued At
Series A-1 $5.4839 Mar 2021
Series A-6 $2.8655 Mar 2021
Series A-5 $1.4328 Mar 2021
Series A-4 $0.7641 Mar 2021
Series A-3 $0.5731 Mar 2021
Series A-2 $0.2047 Mar 2021
Series A $5.4839
View the source Certificate of Incorporation copy.

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