
Valuation
$12.25B
2025
Funding
$3.40B
2025
Valuation
Infinite Reality reached a $12.25 billion valuation following a $3 billion investment from an undisclosed private investor in January 2025. The company has raised approximately $3.4 billion in total funding, including a $350 million equity round in July 2024 that valued the company at $5.1 billion.
A planned SPAC merger announced in December 2022 at a $1.85 billion valuation was delayed but remains pending with Newbury Street Acquisition Corp (NBST).
Product

Infinite Reality, founded in 2022 by John Acunto and Elliott Jobe, aims to provide a comprehensive platform for creating and deploying immersive digital experiences on behalf of brands.
The company's stated strategy focuses on offering turnkey metaverse solutions for enterprises seeking branded virtual worlds without sacrificing data ownership or customer relationships.
Their target market includes brands and organizations looking to create custom 3D web experiences outside of existing social platforms.
Their core product, iR Studio, is being developed as a no-code platform intended to enable clients to build and deploy WebXR experiences directly through web browsers, potentially eliminating the need for specialized hardware or software downloads.
Through the 2024 acquisition of Zappar for $45 million, iR has added augmented reality creation tools to its portfolio, theoretically allowing clients to develop both web-based and mobile AR experiences.
Other acquisitions that Infinite Reality has made include LandVault, Drone Racing League, Ethereal Engine, Action Face, and Stakes in 2024, expanding their reach across virtual worlds, content creation, and digital identity.
Business Model
While platforms like Meta or Epic Games have focused on consumer applications of VR/AR, Infinite Reality has gone after the enterprise market, positioning itself as a white-label solution provider.
Generating VR/AR experiences for the enterprise opens up a few potential revenue streams for Infinite Reality: enterprise services, software licensing, content creation, and digital asset sales.
Enterprise services revenue would come from consulting and development of custom immersive experiences for large corporate clients, while software licensing would generate recurring revenue through subscriptions to iR Studio and other tools.
Smaller revenue streams would include content monetization through the Drone Racing League, NFT and digital collectible sales, and advertising/sponsorship revenue from virtual events and experiences.
Competition
Infinite Reality operates in a market that spans metaverse platforms, enterprise XR solutions, and immersive content creation tools, competing across multiple segments with different types of players.
Enterprise XR and digital twin platforms
Microsoft offers enterprise-focused solutions through Mesh for Teams and HoloLens, while NVIDIA's Omniverse has become an industry standard for digital twins and 3D simulation. Accenture provides XR consulting services to enterprises. These players typically focus on engineering and workplace collaboration rather than creative content development.
Consumer metaverse platforms
Meta and Epic Games dominate consumer-focused virtual worlds through platforms like Horizon Worlds and Fortnite, with established user bases and proprietary hardware/software ecosystems. Decentraland and The Sandbox offer crypto-native metaverse experiences with built-in economies. These platforms generally operate closed ecosystems where user data and experiences remain within their walled gardens.
Creation tools and services
Unity and Epic's Unreal Engine lead in professional 3D content creation, while newer entrants like Improbable focus on large-scale virtual world infrastructure. Traditional agencies use these tools to build custom VR/AR applications. Magic Leap provides integrated hardware/software solutions for enterprise training and visualization.